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wireframe-ui vs Skeleton

Technical Comparison

Honest assessment of when to use wireframe-ui vs shadcn/ui Skeleton

Core Difference

Two tools, two different purposes

shadcn/ui Skeleton
Visual placeholder during data loading

Purpose

Loading States

Workflow

Design → Build → Add loading states

wireframe-ui
Structured prototyping system

Purpose

Prototyping & Migration

Workflow

Prototype → Migrate to production

Feature Comparison

Side-by-side technical assessment

FeatureSkeletonwireframe-ui
Primary PurposeLoading indicatorPrototyping system
Component Variety1 component10+ semantic components
Structure PreservationNoYes (~85%)
Production MigrationNot applicableBuilt-in
Bundle Size~1KB (minimal)~8KB (moderate)

Decision Framework

Choose the right tool for your needs

Use shadcn/ui Skeleton
  • You only need loading indicators
  • No prototyping phase in workflow
  • Bundle size is critical constraint
  • Simple, straightforward use case
  • Team already familiar with it
Use wireframe-ui
  • Rapid prototyping is part of workflow
  • Need to demo before backend ready
  • Building design systems
  • Want structured migration path
  • Team does iterative design

Honest Assessment

Every tool has trade-offs

wireframe-ui Weaknesses
  • • Bundle overhead (~8KB vs ~1KB)
  • • Overkill for simple loading states
  • • Enforces specific workflow
  • • Smaller ecosystem than shadcn/ui
Skeleton Weaknesses
  • • Single purpose (loading only)
  • • No prototyping support
  • • No semantic meaning in code
  • • No structural consistency

Bias Disclosure: This comparison is maintained by the wireframe-ui project but aims for objectivity.

We acknowledge shadcn/ui Skeleton is excellent at what it does.